Assault, Oddball, and King of the Hill are gone. We’ve lost a few classic game types with this new Halo. That said, it still requires fairly specific situations to be optimal: it takes time to charge up the Ground Pound and if you’re hurt, you’re probably going to die before you actually land the attack. It can kill from full shields and is something you have to keep in mind when engaging in any area with height differences. Ground Pound is more threatening than Spartan Charge. I have seen it used by pros, but I’m hesitant to call it anything other than pubstomping. If you’re already sprinting and run into an enemy it’s useful, but otherwise your gun is going to be the better option. While it is just a melee attack that drops shields, there is a minor damage increase and some knockback. Sprint and clamber are necessities to getting around but aren’t nearly as flashy as the other abilities.Īccording to Chig, “Ground Pound and Spartan Charge are a fun addition, adding to some of the “wow” factors in watching the game.” Spartan Charge doesn’t feel like anything new. It does open up some interesting routes, but all of the routes are by design. There’s unfortunately not a whole lot to do with clamber. Clamber, the ability to scale ledges, does add more verticality to the gameplay. Now, we’ve had sprint since Reach, but slide is totally new and is a neat way to end a sprint. You’ll find yourself not getting your shields back because you start to sprint before they start to charge.” Unlike past Halos, sprint is very well balanced. "Thrusters and sprint add to the speed of the 'Arena' feel that Halo 5 is going for," Chig says. They act as additional moves to consider when transitioning off a sprint or jump and give the game a faster feel. Sprint and thruster return as a standard, but the new armor abilities, like hover and slide, are the most noticeable change to Halo 5. I myself have been playing Halo online since Halo: CE on XBConnect and have placed Diamond in all playlists so far in Halo 5. As a long time player, I felt it was time to go over some of the major changes to the game and on top of that, we got some input from Halo professional, Kyle “Chig” Lawson, to catch up on his thoughts.ĭisclaimer: Chig is a Halo professional for Team Liquid and has started competing in Halo 5. But let me tell you, there are A TON of changes to the way Halo is played this time around. Hitman 3 was Jeff’s GOTY but Rachel wasn’t even considering that for top 10 Dean loved CoD Vanguard and age of empires 4, yet others hadn’t played it, same with Mike choosing FF14 and no one else having played that, just had to go along with strong arguments from these people so as to why said games deserved said spots on the list.Halo 5 launched this year and it's been quite the roller coaster of nostalgic emotions-both positive and negative (like usual, that's why this is fun). It was ultimately a lot of committee selection lol cuz all of em had different games they wanted at the top. Jeff gave it 5/5 and its Mike’s favorite shooter campaign since Titanfall 2 and his current default multiplayer shooter. They said how it was unimaginable at the start of the last year that Halo would be anywhere close to being their GOTY yet there it was. Metroid dreads excessive linearity and lack of good music dropped a few points and the issues with Halo infinite they personally didn’t have as much of a problem with like the open world being empty and the cosmetics related stuff on the MP front. It came down to Halo infinite vs Metroid Dread and if it were just Grubb or Mike choosing the thing it would have been Metroid, but Dean put Halo as his first and and Rachel agreed to it, and surprisingly enough both Jeff and Mike were ultimately fine with Halo being at the top over Metroid Dread. 343 absolutely delivered and the game is amazing all around Wow, never would have expected this from Gamesbeat, I think they just gave it a 8/10 review.
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